The Rules
Skill ranks are abolished. Instead, all characters gain a bonus to their skills equal to half their level. Other bonuses, such as attribute bonuses, are figured normally. Skill Focus now grants a +5 bonus rather than +3. Skill Aptitude grants +3 to 2 skills rather than +2.
At each level, give each of your class skills a rank (they're unabolished with a new purpose ^_^). When you use a skill with at least 4 ranks, roll 2d20 and take the highest value. At 9 ranks roll 3d20, and at 16 ranks roll 4d20. (This pattern can be easily extended to higher levels. At 25 ranks roll 5d20, at 36 ranks roll 6d20, etc.)
The Reasoning
The first paragraph is identical to Saga. No real explanation necessary.
The second paragraph is a replacement for Trained skills. Putting Trained skills in Iron Saga would require porting over the Saga skill system entirely (which definitely violates copyright) or designing Trained uses for skills for the D&D skill system (which is too much work). Using a multi-dice mechanic is a simple, easy replacement that represents the consistency that experience brings. Plus, rolling higher numbers is fun!
For those of you concerned about rolling more dice (or considering this somewhat hypocritical given my reasoning for preferring the Saga attack system), note that this isn't actually multiple rolls with varying bonuses, like D&D's full-attack action requires. You just roll a bunch of dice at once and find the highest, then treat it like normal. The additional time taken is nearly trivial.
Comments (2)
Anonymous said
at 7:30 pm on Feb 29, 2008
In the cases where something I'm gonna add already has a page, I'll post my thoughts in the pages comments, and we can add them once we get them hammered out (as opposed to deleting the old stuff).
Anonymous said
at 7:50 pm on Feb 29, 2008
Skill ranks are abolished. Instead, all characters gain a bonus to their skills equal to half their level. Other bonuses, such as attribute bonuses, are figured normally. At creation, a character gains a number of trained skill slots equal to his Int mod, plus a number determined by his starting class. These slots can be assigned to any skill, or any skill group that class has access to. A trained skill (as well as the Skill Training feat) increases that skill (or skill group) by 5 points, and can be raised another +5 through taking the Skill Focus feat. Skill Affinity also changes, granting a +2 bonus to any one skill.
You don't have permission to comment on this page.